China’s Online Education Startups Score $604M Venture Funding In One Week 06/28/2018 China’s relaxed population policy and a cultural emphasis on education have made online education a new favorite for investors. An indicator of this strong enthusiasm is the fact that four Chinese online educational firms have raised a total of US$604.2 million in venture funding this week. The biggest round this week is Chinese K-12 online education platform Vipkid’s US$500 million series D+ round led by technology-focused hedge fund Coatue Management, Tencent Holdings Ltd, Sequoia Capital
China’s relaxed population policy and a cultural emphasis on education have made online education a new favorite for investors. An indicator of this strong enthusiasm is the fact that four Chinese online educational firms have raised a total of US$604.2 million in venture funding this week. The biggest round this week is Chinese K-12 online education platform Vipkid’s US$500 million series D+ round led by technology-focused hedge fund Coatue Management, Tencent Holdings Ltd, Sequoia Capital
Chinese E-Sports Market To Reach 350 Million Users And $1.5 Billion In Market Size In 2020 06/28/2018 The Chinese e-sports sector has grew to around RMB5 billion in 2017 with a user base of 250 million, and are expected to growth rapidly in the next few years, according to a report published by Tencent today. The Chinese e-sports market reached RMB5 billion in 2017, and is expected to expand to RMB9.7 billion (US$1.5 billion) in 2020. The market size includes both core e-sports market and e-sports peripheral markets. In terms of revenues generated from e-sports, China is the world’s second
The Chinese e-sports sector has grew to around RMB5 billion in 2017 with a user base of 250 million, and are expected to growth rapidly in the next few years, according to a report published by Tencent today. The Chinese e-sports market reached RMB5 billion in 2017, and is expected to expand to RMB9.7 billion (US$1.5 billion) in 2020. The market size includes both core e-sports market and e-sports peripheral markets. In terms of revenues generated from e-sports, China is the world’s second
What Content Should You Create For Social Media 06/26/2018 Is Your Content Relevant To Your Customer We are well into the World Cup now yet some brands are only just realising and asking what they can do to create content around it. Besides the fact that they are missing the boat on this one, it amazed me how many businesses don’t understand the consumer they are aiming at. They think that by just putting out loads of posts about what they are selling will entice customers to buy from them. Wrong. Content marketing is all about nurturing that
Is Your Content Relevant To Your Customer We are well into the World Cup now yet some brands are only just realising and asking what they can do to create content around it. Besides the fact that they are missing the boat on this one, it amazed me how many businesses don’t understand the consumer they are aiming at. They think that by just putting out loads of posts about what they are selling will entice customers to buy from them. Wrong. Content marketing is all about nurturing that
Facebook Is Launching A Print Magazine For Business Leaders 06/26/2018 GROW is sent directly to marketing clients and distributed in selected airports and train business lounges across the UK, with the aim of reaching an audience of top business professionals. The magazine has no cover price and does not run advertising. Facebook’s northern Europe marketing team, which is behind GROW explained: “We know that business leaders have limited time for long reads at work, so we’ve also created a physical version with journeys in mind.” Leila Woodington, Facebook’s head
GROW is sent directly to marketing clients and distributed in selected airports and train business lounges across the UK, with the aim of reaching an audience of top business professionals. The magazine has no cover price and does not run advertising. Facebook’s northern Europe marketing team, which is behind GROW explained: “We know that business leaders have limited time for long reads at work, so we’ve also created a physical version with journeys in mind.” Leila Woodington, Facebook’s head